I can sum this game in a word (or two, I never understood how you type it): Fanservice. You also have separated resources to use activable skills, defense and counter attack called Sp, its different from XP which you use to do specials and multi attacks so this way you can activate skills and do a special at the same time the missions or chapters dont feel boring or tedious like in the first one, why? because there a wide variety of new objectives (even after doing so some chapters ask you to clean up the enemies to finish ) and they are not so long, all chapters last for an hour on average except the last one, in most of your misions you can only deploy 10 units instead of having 19 of them ( you have to select them like in fire emblem ), thats another factor on why the chapters are shorter, but the game dont feel short at all its a 40h game almost guaranteed, ive hit chapter 35 in within 5 days and it felt it was like nothing, dont feel anymore that boring feel of pxz1 and having to force myself to finish it, i just want to play more pxz 2 is what i feel the story is average but easy to follow, dont expect much in this field because is just an excuse for a massive crossover the music is BRUTAL, songs are awesome and much better quality than the first one, and if you know them from before you are going to feel that sweet nostalgia the rooster is nice once you start to meet them and search a bit for info of theyr original games in cause you dont know all of them, but can also read theyr bio in the crosspedia if pxz1 is a 7 this one is easily a 8,5 or 9 so lets finish with a recap -Improved gameplay with new combat mechanics -Awesome and high quality music -Lots of classic and more modern characters to love even the ones you dont know -Sometimes funny jokes that will make you laugh if the game has a bad thing is that sometimes the dialog is unnessesarily long but you can skip it by pressing Start if you dont want to read but i recomend to read it because of the story and jokes … Expand In simple words, a vastly improved game over the first one, new features and combat mechanics, the core gameplay is the same but it feels a In simple words, a vastly improved game over the first one, new features and combat mechanics, the core gameplay is the same but it feels a little different from the first one, the new flanking feature makes the strategic battle map to have more sense and allow you to do massive damage if you attack from the back, the activable skills in combat are balanced except for a few of them that makes your units really op, in combat you can only do 3 attacks instead of 6 like in pxz1 but they do more damage and solo and support units do more damage aswell. hack// series from BANDAI NAMCO! … Expand Featuring characters from YAKUZA: Dead Souls, the Sakura Wars series and Virtua Fighter series and more from SEGA Interactive Co., Ltd / SEGA Games Co., Ltd, characters from Capcom's franchises including the Resident Evil series, Devil May Cry series and Megaman X series, and characters from the TEKKEN series, Tales of Vesperia, and. Summary: In the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as their In the sequel to the original world crossing adventure, legendary characters from Japan's most prolific video game publishers come together to create the biggest mashup strategy game ever! Developed by MONOLITH SOFTWARE INC., Project X Zone 2 gives gamers the opportunity to play as their favorite characters from a multitude of franchises and form teams of characters hailing from classic and current franchises and engage enemies through strategic turn-based battles.
0 Comments
Leave a Reply. |